AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games on Android in Guatemala Q4 2021
Explore the performance of the top 5 entertainment mascot games on Android in Guatemala during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five entertainment mascot games on the Android platform in Guatemala showed varying trends in weekly downloads, revenue, and active user metrics. Data from Sensor Tower provides insightful analysis into the performance of these popular games.
Sonic Dash Endless Runner Game saw its weekly downloads fluctuate, peaking at around 14K downloads in early November and gradually decreasing to approximately 11K by mid-December. Weekly active users remained relatively stable, fluctuating between 110K and 120K throughout the quarter. Revenue for the game experienced a significant spike in mid-December, reaching $32, but generally hovered around $20.
Sonic Forces: PvP Battle Race exhibited a steady increase in weekly revenue, starting at $27 and climbing to $52 by the end of December. Weekly downloads showed an upward trend, peaking at around 6.7K in mid-December. Active users for the game increased steadily from 32K at the start of the quarter to approximately 43K by the end of December.
Minion Rush: Running Game had weekly downloads that fluctuated, starting at 5.7K in late September and dropping to around 3K by the end of December. Active users followed a similar downward trend, beginning at 18K and decreasing to roughly 13.8K. Revenue remained modest, peaking at $35 in mid-November.
Sonic Dash 2: Sonic Boom Run experienced a notable increase in weekly downloads, rising from 2.8K in late September to over 5.2K by mid-December. Active users also saw a significant uptick, growing from 14.7K to over 22K by late December. Revenue for this game remained low, peaking at $39 in mid-December.
Hello Kitty Nail Salon showed consistent growth in weekly downloads, starting at around 2.3K in late September and reaching approximately 3.3K by the end of December. Active users also increased from 16.3K to 18.3K during the same period. Revenue for this game was negligible throughout the quarter.
For more detailed insights and further analysis, visit Sensor Tower.